Video TutorialsΒΆ
Please take a first look at those videos to quickly learn how to use Guerilla Render.
Guerilla Render 1.0 - 101 Look Development
Learn how to make the look development of an asset
- Export an asset from Maya
- Add a sky light
- Use the RenderGraph
- Add UDIM textures
- Add displacement
- Add sub surface scattering
- Override the shaders
Guerilla Render 1.3 - 102 Realistic skin shading
Learn how to setup the Lee Perry Smith scan in 5 minutes using Guerilla Render
- Import an Alembic model
- Setup the subdivision
- Setup the displacement
- Use the skin preset
- Setup the diffuse color
- Compute the normals with bump mapping
Guerilla Render 1.0 - 201 Render Passes - Layers
Learn how to manage the render passes
- Split the layers
- Matte objects
- Render passes selection
Guerilla Render 1.0 - 202 Render Passes - AOVs
Learn how to use the AOVs
- AOVs
- Light Categories
- Full Setup
Guerilla Render 1.0 - 203 Render Passes - Auxiliary AOVs
Learn how to use the auxiliary AOVs
- Auxiliary AOVs
- Layer Shader
- ID Pass
- Aovs overrides
Guerilla Render 1.3 - 301 Lookdev for the Alembic workflow
Prepare an asset look development using Alembic files
- Reference Alembic files
- Reference a turn around project
- Create a look development RenderGraph
- Create the turn around animation
- Render the turn around
- Tag the nodes to not be referenced
Guerilla Render 1.3 - 302 Assemble a shot project using Alembic files
How to assemble a shot project using Alembic files
- Reference a camera Alembic file
- Reference an animation Alembic file
- Reference a set Alembic file
- Reference a look development project
- Assign a Rendergraph to an asset using references
- Assign a Rendergraph to all assets
- Assign a Rendergraph to an asset using prefixes
- Assign a Rendergraph to an asset using tags
Guerilla Render - Using Autodesk Maya and Guerilla
Show the workflow between Maya and Guerilla Render
- Load the Guerilla plug-in for Maya
- Export the project to Guerilla
- Update the project to Guerilla
- Export using Maya references
Guerilla Render - Animate in Guerilla
Learn how to animate the attributes
- Animate a light intensity
- Add animation keys
- Open the curve editor
- Edit the animation curves
- Insert key
- Edit tangents
- Snap the keys
- Lock the curve editor on a curve selection
- Edit multiple curves at the same time
Guerilla Render - The Layout
Learn how to use and customize the layout
- Layout presentation
- Resize the panels
- Split the panels
- Close the panels
- Add a tab in a panel
- Open a view in a tab
- Extract a panel
- Insert a panel into another panel
- Load/save a layout
Guerilla Render - The Transform Stack
Learn how to use the transform stack
- Use the transform tools, translate, rotate, scale
- Transform in local or world space
- Use a pivot point
- Snap objects on surfaces, vertices, edges
- Animate with a Euler Transform node
- Animate with a Target Transform node
- Animate with a Constraint Transform node
- Animate with a Shake Transform node
- Over-animate an object with a baked animation